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When the car overtakes you, the race is over. Survival is a one-shot mode through a track, as you try to keep in front of a pursuing car. Each of the other world locations features a blend of race types. Think of it a bit like the asphalt version of rally racing. The latter is a funny little race where you rocket up and down a mountain, making a tight turn at the top and racing down the same track. The former is where you score points according to how long you can keep the car sliding through corners. Japan is a bit unique in two race types, Drift Battle and Touge. New cars appear and can be unlocked in each new location, and races include a hodgepodge of options.
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There are a huge number of official, licensed aftermarket parts in the game and a graphic design mode for those that want to pimp their ride down to the level of colors, decals, and logos. This garage becomes your jumping off point in each country for events and customization of unlocked cars. In the single-player game, you'll typically enter a new area in the world, where you must conquer a single event to unlock a car and open a Home Base. Where GRID has the edge on Codemaster's previous title is in its wide variety of locations and race types. If there's a storyline to GRID, it involves building up your reputation on the world stage as an A-class racer. It would have been great to pull down tracks created by other folks in the racing community.
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It is a shame that GRID didn't implement a global track upload/share mode similar to the model recently used in WipeOut Pulse. It is then possible to share a track with a friend as one of the multiplayer options. The pros of having the full-blown editor available out of the box is that players can jump in and start crafting their dream track right away. There isn't an incentive within the game to open up design elements, which would have been a neat addition. Designer Mode has a huge number of options, including the ability to save multiple tracks and load tracks for further editing later. This is like the "SimRacer" game that nobody thought of before it's a neat idea that could even be extended further with the proper direction. During the game's competitive play, you will occasionally be dropped into the Track Designer with the goal of building a course to certain specifications. The editor, labeled the Track Designer, is back in GRID with a few interesting tweaks. The difference between Multi- and Single-Card Modes is really the number of tracks available in Single-Card, there is only a Championship Race option, but the basic functionality for up to four players remains the same. The number of tracks available will depend on how far the multiplayer host has gone into unlocking various tracks within the game, so your results may vary. The Multi-Card Play Mode opens up three events for up to four players, including Chase, Single, and Championship Race. Even if the Wi-Fi crowd never picks up, there are other ways to engage in a race with friends. Over time, if a fan-base discovers GRID, you will find hours of racing fun in the multiplayer modes. Multiplayer should be a standout, but the lobbies were empty. Much like Race Driver: Create & Race, GRID features excellent physics and track design, with a huge number of tracks that unfold as you play the game's modes. Forgiving the patchy look of GRID isn't that easy on the DS, but the guts of the game and its playability may help you forget the pain. Racing on location is a neat option that features tracks like Le Mans and lets you "create and race" your own customized tracks. GRID shines in this respect, as gamers can brandish hot rides like the Saleen and Aston Martin, alongside tricked out rides from more traditional manufacturers like Ford and BMW. The licensing dollars clearly went into purchasing rights to use aftermarket brands and the likeness cars from over 30 manufacturers. The music leaves a bit to be desired, since GRID doesn't feature any signature bands. Where the video may leave lots to be desired, the audio creates some real excitement as you listen to revving engines and occasionally crunching metal. If you can overlook the graphics, you'll find there is significant racing meat on these pixellated bones.
#Race driver grid teammate ps3
It is interesting that GRID was released for the PS3 but not the PSP, perhaps because gamers with both handhelds would be unlikely to invest in a version with such weak graphics. What we have is a "street" version of the racetrack epic that Codemasters and Firebrand released last year. It's not like the DS changed in the last year, and the developers haven't found any way to squeeze more out of the console. Gamers that played the excellent release last year from this same team, Race Driver: Create & Race, will recognize GRID right away.
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